Product Manager

Mar 2023 - Nov 2025

During my time at UltiX (UFA) I hired and managed the team, workflow, pipelines and AGILE development of the MVP alongside players, testers and stakeholders. We delivered a playable MVP and the league is currently seeking funding to develop the product further.

Click here to visit the UFA website

Responsibilities:

  • Hiring, People and Project Management

  • Budgeting

  • Agile Training and process (SCRUM & KANBAN)

  • Risk Assessment

  • Communicating with stakeholders

  • Building trust and relationships with fantastic people

  • Delegating work and outlining production plans

  • Identifying bottlenecks in production and improving the production pipeline

  • Working across time zones to effectively communicate the needs of the project to stakeholders and developers

  • Monetisation strategy outline

Product Manager

May 2022 - Feb 2023

During my time at Psycho Hound, I implemented AGILE methodology to the workflow. Managed multiple projects, milestones and sprints.

We worked primarily on two project in my time here, both of which were started before my introduction. One was the original AUDL prototype for what would later become the UFA in a future role, though this original project would not be used as the starting point for the UFA project.

Ruff’N’Tumble (pictured), which was an eccentric and goofy multiplayer brawler, with an array of hilarious mechanics. Unfortunately the studio shut it’s doors not long after I left, so the game was not released.

Click here for steam page

Responsibilities:

  • People and Project Management

  • Agile Training (SCRUM & KANBAN)

  • Communicating with stakeholders

  • Building trust and relationships with fantastic people

  • Delegating work and outlining production plans

  • Identifying bottlenecks in production and improving the production pipeline

  • Working across time zones to effectively communicate the needs of the project to the stakeholders and dev team

  • Monetisation strategy outline