Product Manager
Mar 2023 - Nov 2025
During my time at UltiX (UFA) I hired and managed the team, workflow, pipelines and AGILE development of the MVP alongside players, testers and stakeholders. We delivered a playable MVP and the league is currently seeking funding to develop the product further.
Responsibilities:
Hiring, People and Project Management
Budgeting
Agile Training and process (SCRUM & KANBAN)
Risk Assessment
Communicating with stakeholders
Building trust and relationships with fantastic people
Delegating work and outlining production plans
Identifying bottlenecks in production and improving the production pipeline
Working across time zones to effectively communicate the needs of the project to stakeholders and developers
Monetisation strategy outline
Product Manager
May 2022 - Feb 2023
During my time at Psycho Hound, I implemented AGILE methodology to the workflow. Managed multiple projects, milestones and sprints.
We worked primarily on two project in my time here, both of which were started before my introduction. One was the original AUDL prototype for what would later become the UFA in a future role, though this original project would not be used as the starting point for the UFA project.
Ruff’N’Tumble (pictured), which was an eccentric and goofy multiplayer brawler, with an array of hilarious mechanics. Unfortunately the studio shut it’s doors not long after I left, so the game was not released.
Responsibilities:
People and Project Management
Agile Training (SCRUM & KANBAN)
Communicating with stakeholders
Building trust and relationships with fantastic people
Delegating work and outlining production plans
Identifying bottlenecks in production and improving the production pipeline
Working across time zones to effectively communicate the needs of the project to the stakeholders and dev team
Monetisation strategy outline

